Gary Dodd is still missing so the vampires re-convene the following night at the Boozecan. His ghoul, Dorothy Rosenburg, meets them at the door and allows Yzador to examine the egg found at the scene. She's quite worried but doesn't show it.
Prince Harry Saeed and the Primogen Seamus O'Baoill spend much of their time in a back room, occasionally inviting in Peter Walsh (NPC played by Dodd's player), Professor Jasmine Hadley and Michael Novichkov for back rooms deals and punishments. At one point, Siobhan O'Baoill had to enter to discuss the situation with her "claimed" human, Bennett, where the prince kindly offered the man's life were he to be blood bound and kept in check. As a Masquerade breach, and a violent one, he'd normally be killed and she punished.
At one point, while Harry Saeed and Primogen Seamus O'Baoill were in a back room, the rest of the vampires (barring Jonathon Williams and Sheriff FatherMother) went to the service station where Gary Dodd disappeared and started investigating the toilet. The guy behind the counter figured they were going in there for a gangbang. His theory wasn't helped when Novichkov banged on the walls to see if there were a hidden passage.
Yzador made the connection to the Bloody Mary mythology of serial killers and mirrors and so repeated Bennett's name thrice, but nothing happened. It had to be one of his survivors so Siobhan O'Baoill did it. The first time she mentioned his name thrice, nothing happened but Yzador turned the light out. The second time she did it, there was an answering knock from the walls. The third time she did it, he appeared in the reflection behind her.
Novichkov reached out and touched the mirror and secret things happened. On top of the secret things, the lights shattered and the power went out for several blocks as the substation was affected by a massive back surge of electricity.
After that point, they returned to the Boozecan where Sheriff FatherMother kept arguing that Bennett should die and Siobhan O'Baoill kept arguing that he shouldn't. In the end they decided to summon "Elsa", the True Fae in blue whom they'd given a nickname since she hadn't given them a name. Once Talitha Salvatore won the card game required to summon her, she arrived drinking a can of Mother and explained that Gary Dodd has already left the Mirror Realm for another one upon using his stone. She also explained that she could lure the Angel Faced Killer out of the Mirror Realm in exchange for the man's heart should the vampires gathered in the room kill him. Sheriff FatherMother made that deal and so she left shortly before prince and primogen returned to the room.
After a few more decisions were made, Bennett appeared out of the reflection in a mirror, bat in hand and covered in a flammable substance, looking anxious and stressed. Siobhan tried talking him down, relieved when he answered back, but then shocked when he told them that they should all kill him because he wasn't real and would doubtless try to kill again. He figured a room full of vampires should be able to take him down, though he couldn't promise not to take one or two out beforehand. It's not he'd have much of a choice.
He explained that he'd heard some kind of "call" and that he'd seen a female silhouette of light lure Gary Dodd further into the Port Adelaide Train Museum. He was pretty damn sure they should kill him but a mixture of Saeed's support for a possible way out (backed up by Majesty) and Siobhan O'Baoill's pleas that there was another way (that wasn't undermined by any other courtier) meant they got a roll using Saeed's Awe-backed Presence and Siobhan's "Good Cop" specialty Persuasion.
During all of this, one particular character noticed something strange about Bennett and explained a theory in a whisper to the right people that he would die if blood bound or ghouled.
While this was going on an exceptional success talked him down and he went into a side room with Prince Saeed, Siobhan O'Baoill and Seamus O'Baoill (with Thomas McAllister in Obfuscate in the corner). They discussed putting him under sedation and keeping him in lock down until they could figure out a way to pull the Thing out of him. He also explained a little about what he knew about his condition, which wasn't a lot.
Finally Prince Saeed took the Ordo Dracul aside so that they could all go out to rescue Dodd from the Mirror Realm.
The Dark Before Dawn is a Vampire: the Requiem LARP firmly based in the occult mystery genre that is run by the Adelaide Roleplaying Community Incorporated in South Australia.
Saturday, April 25, 2015
Session #4: The Boozecan
Due to a variety of reasons, only six players were able to attend. This worked out quite well as the group were quite able to entertain themselves and I (as Lead GM) had plenty of time to portray the two NPCs dragged along to game.
The premise was that Gary Dodd, notorious Nosferatu Smuggler, was hosting a small party at his dodgy pub, the Boozecan in North Haven, a residential suburb near Outer Harbor in Adelaide.
I set up a card table and four chairs in the book room though it went unused because in a game of six PCs you don't really need to split up. The spare bedroom was decked out with mirrors, fake bowl of condom and a leopard print blanket top to give it that really dodgy vibe. The bedroom was used once by Jonathon Williams and Professor Jasmine Hadley, who both had the Wanton condition and decided to get rid of it by jumping into the sack together. Naturally Gary Dodd and FatherMother tried to bust in once or twice, as everyone was drunk as a skunk by that point.
I'm getting ahead of myself ... Gary Dodd had made a deal to get four bottles of Lacrima (basically vampire wine) and had even set up salted beer nuts and marijuana joints (rolled up pieces of card for the latter). FatherMother arrived with four bottles of Lacrima and five Flowers of Demeter (allows a vampire to eat, drink and get drunk like a human) that were carried in by her hippy looking ghoul, Daryl. It took her awhile to sell them, but she managed to sell all the Flowers for a Minor Boon apiece.
Jonathon Williams drank ... a lot. And I mean, a lot. Bottle of vodka and gin, two bottles of some other liquor. Two bottles of Lacrima. If he were a human, he'd be dead. As it was he was very unsteady on his feet and became really obsessed with finding and bashing down Bill because Bill's a dick. I really loved watching his random fixation occasionally rise up again and again, as it seemed the kind of thing an aggressive drunk would do.
Why was Bill though to be such a dick?
Well Siobhan O'Baoill had brought a regular human along to the party that everyone recognised as the Angel Faced Killer. He claimed to be the killer's twin brother. No one bought that, but no one cared. At one point in the conversation, Siobhan told the guy that she'd had to claim him and he jokingly complained that there hadn't been a cat fight between Siobhan and Talitha over that (since they both had history with him).
His exactly line after that was: "Wait, does that mean I'm Sookie Stackhouse? If that's the case, which one of you's Eric? And which one's Bill?"
Naturally Gary Dodd had to be walking past and demanded an explanation for it. The room dropped into an awkward silence as the Angel Faced Killer really didn't want to describe the analogy but in the end enough got out that Jonathon Williams overheard that there were two vampires (who he thought were in town) called Bill and Eric and that Bill was a dick. Jonathon Williams immediately went outside to find these two vampires and invite them in, then wandered back in ten minutes later with a cane he had 'liberated' from some poor human guy at a bus shelter.
Later, Daryl (FatherMother's ghoul) offered a round of M&Ms that he said was ecstasy mixed with a dash of LSD but which were just LSD coated on chocolate. Siobhan O'Baoill, Talitha Salvatore, Jonathon Williams and Gary Dodd each took one. Gary Dodd then pressured the Angel Faced Killer into having one, watching as he put it in his mouth, then encouraging him to swallow it. Professor Jasmine Hadley may, or may not, have taken one. I can't really remember.
We had a Youtube Playlist going and soon after this point, "Rubber Johnny" by Aphex Twin came on and everyone who'd taken an M&M took it as a shared hallucination. Gary Dodd threw a chair at it. Siobhan O'Baoill hid under a cushion. The Angel Faced Killer pulled his baseball bat (brand name - Excalibat) which basically proved who he was. Jonathon Williams (a Khaibit) used his shadow magic to try to impale the things. Talitha Salvatore just watched in curiosity. FatherMother just watched the whole thing, amused at everyone else's reactions but unable to see anything.
After a game of Poker, much conspiring and information sharing, Siobhan O'Baoill decided that everyone should go and deal with the bee vampires. The Angel Faced Killer concurred. FatherMother and Professor Jasmine Hadley thought everyone was too drunk and high to do anything dangerous.
At one point, Professor Jasmine Hadley literally scolded Siobhan O'Baoill and told her to sit down. And she did. Grumpily.
Instead of going demon hunting Gary Dodd mentioned that he had the mobile phone of a guy that he'd tried to feed from in an alley. The guy had shrugged him off, blocked the flow of blood to the wound, and seen through Gary's obfuscate. He also didn't seem to realise it wasn't just a mugging, so Gary did mug him and took his phone. Going through his details, they found that he was looking for gigs and was the lead singer in a band. They played some of his music (I used Three Days Grace).
They then sent an email to him stating that he could come to the Boozecan to audition for a gig. Being a desperate musician, he rocks up half an hour later but as soon as he enters the place, he's uneasy and glares at Talitha and Siobhan who sit together at one table. He sings "I Hate Everything About You" (also by Three Days Grace), flipping off the two women at appropriate moments in the song. I lip synced all of this since I can't sing well at all. Bennett, expecting trouble, had snuck out the back to change into his armour, just in case he'd need to defend Nix.
There was finally a big conversation with the fellow being rather obstinate about not wanting to give them what they wanted, a few little secrets got out, and then when he went to leave the Sheriff slammed his face into the bar counter, breaking his nose. Everything escalated from that point onward when he dropped his little charred egg that erupted into a Size 4 flaming figure that started attacking FatherMother while he blasted Jonathon Williams with heat that kept setting his clothing on fire. Jonathon Williams, in turn, tried to lassoo him with shadow stuff.
In the end, Talitha Salvatore leapt between them, grabbed Nix and carried him off to safety, leaving the charred egg behind. Her sire followed after her but didn't manage to catch up.
At this point Bennett entered the fray, walked over to FatherMother, and smashed her in the head. Turns out he'd triggered into his Angel Face Killer at this point due to his worries about Nix. Ironic, really, since he'd have killed Nix if the man had been there. The joy of a Slasher Trigger!
So he slams FatherMother again, nearly torporing her with eight successes, and Jonathon Williams grabs her and legs it. Gary Dodd uses Obfuscate to drop out of sight and follows Bennett as he walks steadily out of the Boozecan and into a nearby service station. He walked into the toilet, touched a mirror, and opened a doorway into another place (the Mirror City). Gary Dodd, never one to be left out, reaches out and touches the mirror, going with him.
And that's where we ended the session.
The premise was that Gary Dodd, notorious Nosferatu Smuggler, was hosting a small party at his dodgy pub, the Boozecan in North Haven, a residential suburb near Outer Harbor in Adelaide.
I set up a card table and four chairs in the book room though it went unused because in a game of six PCs you don't really need to split up. The spare bedroom was decked out with mirrors, fake bowl of condom and a leopard print blanket top to give it that really dodgy vibe. The bedroom was used once by Jonathon Williams and Professor Jasmine Hadley, who both had the Wanton condition and decided to get rid of it by jumping into the sack together. Naturally Gary Dodd and FatherMother tried to bust in once or twice, as everyone was drunk as a skunk by that point.
I'm getting ahead of myself ... Gary Dodd had made a deal to get four bottles of Lacrima (basically vampire wine) and had even set up salted beer nuts and marijuana joints (rolled up pieces of card for the latter). FatherMother arrived with four bottles of Lacrima and five Flowers of Demeter (allows a vampire to eat, drink and get drunk like a human) that were carried in by her hippy looking ghoul, Daryl. It took her awhile to sell them, but she managed to sell all the Flowers for a Minor Boon apiece.
Jonathon Williams drank ... a lot. And I mean, a lot. Bottle of vodka and gin, two bottles of some other liquor. Two bottles of Lacrima. If he were a human, he'd be dead. As it was he was very unsteady on his feet and became really obsessed with finding and bashing down Bill because Bill's a dick. I really loved watching his random fixation occasionally rise up again and again, as it seemed the kind of thing an aggressive drunk would do.
Why was Bill though to be such a dick?
Well Siobhan O'Baoill had brought a regular human along to the party that everyone recognised as the Angel Faced Killer. He claimed to be the killer's twin brother. No one bought that, but no one cared. At one point in the conversation, Siobhan told the guy that she'd had to claim him and he jokingly complained that there hadn't been a cat fight between Siobhan and Talitha over that (since they both had history with him).
His exactly line after that was: "Wait, does that mean I'm Sookie Stackhouse? If that's the case, which one of you's Eric? And which one's Bill?"
Naturally Gary Dodd had to be walking past and demanded an explanation for it. The room dropped into an awkward silence as the Angel Faced Killer really didn't want to describe the analogy but in the end enough got out that Jonathon Williams overheard that there were two vampires (who he thought were in town) called Bill and Eric and that Bill was a dick. Jonathon Williams immediately went outside to find these two vampires and invite them in, then wandered back in ten minutes later with a cane he had 'liberated' from some poor human guy at a bus shelter.
Later, Daryl (FatherMother's ghoul) offered a round of M&Ms that he said was ecstasy mixed with a dash of LSD but which were just LSD coated on chocolate. Siobhan O'Baoill, Talitha Salvatore, Jonathon Williams and Gary Dodd each took one. Gary Dodd then pressured the Angel Faced Killer into having one, watching as he put it in his mouth, then encouraging him to swallow it. Professor Jasmine Hadley may, or may not, have taken one. I can't really remember.
We had a Youtube Playlist going and soon after this point, "Rubber Johnny" by Aphex Twin came on and everyone who'd taken an M&M took it as a shared hallucination. Gary Dodd threw a chair at it. Siobhan O'Baoill hid under a cushion. The Angel Faced Killer pulled his baseball bat (brand name - Excalibat) which basically proved who he was. Jonathon Williams (a Khaibit) used his shadow magic to try to impale the things. Talitha Salvatore just watched in curiosity. FatherMother just watched the whole thing, amused at everyone else's reactions but unable to see anything.
After a game of Poker, much conspiring and information sharing, Siobhan O'Baoill decided that everyone should go and deal with the bee vampires. The Angel Faced Killer concurred. FatherMother and Professor Jasmine Hadley thought everyone was too drunk and high to do anything dangerous.
At one point, Professor Jasmine Hadley literally scolded Siobhan O'Baoill and told her to sit down. And she did. Grumpily.
Instead of going demon hunting Gary Dodd mentioned that he had the mobile phone of a guy that he'd tried to feed from in an alley. The guy had shrugged him off, blocked the flow of blood to the wound, and seen through Gary's obfuscate. He also didn't seem to realise it wasn't just a mugging, so Gary did mug him and took his phone. Going through his details, they found that he was looking for gigs and was the lead singer in a band. They played some of his music (I used Three Days Grace).
They then sent an email to him stating that he could come to the Boozecan to audition for a gig. Being a desperate musician, he rocks up half an hour later but as soon as he enters the place, he's uneasy and glares at Talitha and Siobhan who sit together at one table. He sings "I Hate Everything About You" (also by Three Days Grace), flipping off the two women at appropriate moments in the song. I lip synced all of this since I can't sing well at all. Bennett, expecting trouble, had snuck out the back to change into his armour, just in case he'd need to defend Nix.
There was finally a big conversation with the fellow being rather obstinate about not wanting to give them what they wanted, a few little secrets got out, and then when he went to leave the Sheriff slammed his face into the bar counter, breaking his nose. Everything escalated from that point onward when he dropped his little charred egg that erupted into a Size 4 flaming figure that started attacking FatherMother while he blasted Jonathon Williams with heat that kept setting his clothing on fire. Jonathon Williams, in turn, tried to lassoo him with shadow stuff.
In the end, Talitha Salvatore leapt between them, grabbed Nix and carried him off to safety, leaving the charred egg behind. Her sire followed after her but didn't manage to catch up.
At this point Bennett entered the fray, walked over to FatherMother, and smashed her in the head. Turns out he'd triggered into his Angel Face Killer at this point due to his worries about Nix. Ironic, really, since he'd have killed Nix if the man had been there. The joy of a Slasher Trigger!
So he slams FatherMother again, nearly torporing her with eight successes, and Jonathon Williams grabs her and legs it. Gary Dodd uses Obfuscate to drop out of sight and follows Bennett as he walks steadily out of the Boozecan and into a nearby service station. He walked into the toilet, touched a mirror, and opened a doorway into another place (the Mirror City). Gary Dodd, never one to be left out, reaches out and touches the mirror, going with him.
And that's where we ended the session.
Sunday, April 5, 2015
Masks of Nyarlathotep Murder Mystery Event
EVENT DESCRIPTION
This is a complex murder mystery adapted from the New York chapter of the Award winning Masks of Nyarlathotep roleplaying campaign published by Chaosium. Each participant will reprise the role of a character found within the campaign book or the Masks of Nyarlathotep Companion as they attempt to uncover the mystery, gather (or conceal!) the evidence and perhaps even bump off the opposition.
In keeping with the theme of the event, tea and coffee, sparkling water, fruit, biscuits and scones, are all included within the ticket price and will be available throughout the event. Please advise us if you have any food allergies or dietary restrictions. You'd be surprised by what we can accommodate these days so please don't be shy in letting us know.
You can purchase tickets over here and enter the draw to win a free ticket by sharing the pinned post on the Adelaide Roleplaying Community Inc. Facebook Page.
PREMISE
The Carlyle Expedition to Africa disappeared several years ago only to be declared dead after a short and lazy investigation by colonial forces. Just last year in 1924, the intrepid journalist and cult investigator, Jackson Elias, decided to pick up the trail and determine what really happened to famous playboy millionaire, Roger Carlyle, and his fellow expedition members. His trail blazed across Africa, England, even Australia, before returning to New York only to be brutally murdered in his own hotel room.
Erica Carlyle, sister to Roger Carlyle and sole heir of Carlyle Industries, has invited you all to her estate so that she can finally get to the bottom of this mess of conspiracy and horrors. Some of you have connived to get an invitation through means both foul and fair. Others have been explicitly invited either because they knew the principal expedition members or were part of those who were present at Jackson Elias' crime scene.
But wait, there's more! Perhaps to bait the hook and ensure the culprit's attendance at the event, Erica Carlyle has declared her intention to auction Roger Carlyle's mysterious collection of occult tomes partway through the night.
Character Roles
Erica Carlyle (Heiress)Joe Corey (Bodyguard)
Dr. Brian Fischer (Harlem Doctor / Conjure Man)
Lieutenant Martin Poole (Police Officer)
Constable Zach Allemby (Harlem Police Officer)
Simon or Simone Exton (Autopsy Technician)
Miriam Atwright (Librarian)
Professor Anthony Cowles (Archaeologist)
Ewa Cowles (Anthropology Major)
Raoul Pinera (Sociology Major)
Hon. Major George Randall (Big Game Hunter)
Mukunga M'Dari (Harlem Leader)
Maybelle Hopkins (Harlem Pub Owner)
Walter Kimble (Entrepreneur)
Claire or Keith Simpson (Psychiatric Nurse)
Neil Young (Valet)
Arthur Emerson (Importer)
Coleman or Cara Preston Lloyd (Alcoholic Dilletante)
Gregory or Georgina Wilks (Harlem Taxi Driver)
Deputy Ranger Robert Scott Bennie (Texas Ranger)
Joe or Jane Hall (Harlem Private Eye)
Ambrose Mogens (Rich industrialist)
Eugene Vander Klei (Biochemist)
Dr. Zhou Changying or Zhengsheng (Anatomist)
Alice Mogens (Biological Researcher)
Adrian Ferris (Medical Affairs Board secretary)
Character Roles Requiring Public Speaking and Speeches
Bradley Grey (Lawyer)
Jonah or Julia Kensington (Publishing Editor)
Arman or Anahita Tehrani (Auctioneer / Antiquarian)
Rev. Lawrence T. O'Dell, Jr. (Priest)
Saturday, April 4, 2015
Session #3: Establishment of Order
| Prince Harry Saeed surveys his subjects. |
Assistant GMs: A.L. and T.B.
The third session was a social soiree as the new Prince Harry Saeed hosted at his café and declared himself. Siobhan O'Baoill and Talitha Salvatore revealed their prize that they had earned through an online RtR (run much like a play-by-post). A weird vampire who could control bee swarms and whom they had beaten into torpor.
Oh, I forgot to mention that just before everyone went to the café, Prince Harry Saeed met up with FatherMother and Jonathon Williams to poke the gloom with Jonathon Williams' Obtenebration. Jonathon Williams caught some little shadowflies for his trouble that swarmed his Obtenebration. He put them in an emptied Milo tin for safe keeping.
Prince Harry Saeed bid them to bring the vampire inside and
they tied her down to a chair and spread out a tarp underneath her. They roused her with blood from XXX and found
that she wouldn't be speak directly to them, only through the bees that she
summoned from her lungs which required Animalism for communication. When she was backhanded back into torpor, the
bees fell into a desiccated state themselves.
While the PCs had initially thought she was a Melissidae,
this strange turn of events changed their mind.
They searched her body and found nodes around the base of the neck. Gary Dodd did some, ahem, exploratory surgery
with a knife and dug them out, finding them to be a gak-like substance that
moved further in. He pulled on them,
pulling out tendril after tendril, that started waving toward him but Prince
Harry Saeed sapped their will with one of his powers (Numbing Touch) and they
ceased to move.
Finally they chatted to her some more, put her back into
torpor, then carefully Prince Harry Saeed assisted by Doctor Jonathon Taylor
surgically removed the main node from her heart and placed that in another jar,
cleaning the rest of the bits from her system.
She was on five aggravated damage from her capture, so they had to be
cautious. Finally they put a splinted of
wood in her heart to prevent her from waking up. She was then transferred into Gary Dodd's care.
Other than that, Siobhan O'Baoill, Seamus O'Baoill, Talitha
Salvatore and Thomas McAllister went to visit a guy in a nearby pub for general
conversation (and some justifiable swearing on Siobhan's part). FatherMother revealed that she could get
people some Lacrima. Jonathon Williams
pointed out that he knows where Duchess Alicia Brown's caches are (at least
some of them). And everybody chatted
about the things they had learned and what to do next.
Tuesday, March 31, 2015
Session #2: Investigative Burglary
| What is the Kogaian plotting now? |
Floor GM: Yours Truly.
Assistant GMs: A.L. and T.B.
This session was a smaller than usual one because the heat
kept several players indoors and the date just didn't worked out for a few of
them as well. That ended up working out
great, though, as it meant that those who were there were freed to investigate
a number of leads. It did make the game
more of a multi-form than a true LARP, but we used the space enough to keep it interesting.
Firstly we used the main space to represent the Ordo Dracul
haven as they meeted, greeted and mingled.
A few aspirations were met. A few
goals were put forward. Some of the
information from earlier downtimes including Siobhan O'Baoill's police report
on the missing folks from Delphin Island (prop) and Thomas McAllister's
investigations into the missing Invictus Duchess Alicia Brown was shared
around.
Folks decided to chase up on the break-and-entry into one of
Duchess Alicia Brown's old properties,
figuring it might also be a lead to a missing Ordo Dracul and the old human
confessor. They all piled into Professor
Jasmine Hadley's fancy large van and headed straight for the location which was
an old house used as storage facilities for a Historical Society.
McAllister and Talitha Salvatore busted in by themselves
(other players sat around the table to chat in the van) by avoiding the few
sensor lights and creeping in through the roof.
Once inside they found a stuffed eagle with a heartbeat (actually a
recording that can be automatically heard by vampires even if it's too quiet
for humans to notice) and a note written in dried blood. They also found a safe.
McAllister temporarily disabled the security systems and
everyone else came inside. Acute Senses
deduced which four numbers held the code: 1, 2, 7, 9. Doctor Jonathon Taylor correctly guessed it
was 1927, representing the year before his Other Version went insane. Inside the large and very thick safe sat a
magpie feather, small rose quartz, little device and two autopsy reports on a
pair of deaths that occurred over the past few months. I had props for all of these things, using
one of those little puzzles where you have to pull a little steel doodad from a
plastic casing just the right way. I
didn't have a prop for the safe or the bird, obviously. They gathered these up and left.
They chilled out for awhile, reading the props and looking
the items over. Dr. Jonathon Taylor got
the doodad out and found that the shorter point always pushed in the direction
of the nearest section of gloom, kind of like a weird compass. The gloom being like a darker overlay on
certain sections of the city. They now
had a map to compare it too (also a prop) which Guilherma de Miramont had put
together during the downtime period.
Conversation then turned toward a known werewolf pack who
work out of the Inferno Nightclub (which they own). They decided to head down there and leave
Seamus O'Baoill outside because he's too valuable (and because I needed the
A.L. who plays him and is my aGM to play an NPC).
I quickly re-set the room while they lurked in the corridor
and made their plans. I shoved the round
table out of the way and put chairs up against the counter in a make-shift
bar. I also put out a single chair which
A.L. covered in a red sheet to represent a kind of creepy throne thing. I acted out the bouncer as they arrived,
forcing Taylor to dump his loose blue shirt which was deemed too unfashionable,
and Siobhan O'Baoill flashed her badge with a demand to see the owners.
While Siobhan O'Baoill and Michael Norvichkov went to meet
Jeremy Dartmoor (played by A.L. who had quickly changed his outfit and was
sitting on the red chair), the other four went to the counter to talk to
another werewolf called Andy Curin who was currently tending the bar. Thomas McAllister remained in Obfuscate,
whispering tidbits to Dr. Taylor, Professor Hadley and Talitha Salvatore so
that they could ask the werewolf.
They learned some things but then on the way out they were
confronted by Sariah Dartmoor, who demanded they return to the VIP room for
further discussions. There was some
kowtowing on behalf of a few vampires, some posturing by a few others, and then
they finally left.
Siobhan lingered to ask Sariah a few more questions, and
when she followed the others, a fourth werewolf who was about to enter instead
lunged at her, got her in a pin, and demanded to know where Samantha Ehrenstein
(their missing human confessor) was.
Siobhan frenzied, there was a standoff, but Talitha's dominate and
Seamus' demands caused the werewolf to release Siobhan and chat in their van.
Finally they all got to leave and chat together. A few PCs remained to talk while the other
players headed off in a final meeting, and all in all, it was a good session.
Sunday, March 29, 2015
Session #1: Freedom From Darkness
| The discussions took many worrying turns. |
Floor GM: Yours Truly.
Assistant GMs: A.L. and T.B.The players began in the rather long corridor, clutching their prop stones that were used to vote for the God Machine or the Ghost (or for themselves if they chose not to vote) during the one shot. As they slowly came through the corridor, they discussed their circumstances among themselves and used Obfuscate where necessary to cover any blood stains. Once they left the corridor, they were described as entering North Terrace from the front doors of the SA Art Gallery. They also realised when they checked their mobile phones that three months had passed since they were last out and about. It was now the Autumn Equinox while their last memories were of the Summer Solstice.
There they stood in the central game space, discussing where to go now, and they decided to go to Amity Fine's nightclub. I'd already chatted with Amity Fine's player about The Velvet Nightclub as it seemed a likely option and I'd dressed the main game space accordingly. I'd also set up a playlist for their arrival.
However I wanted to give the PCs a chance to gossip among themselves and witness the strange darkening shadows that pressed around certain sections of the city (namely a chunk of the ring road around the Adelaide CBD) so I set up Amity Fine's player (whose PC had her car parked nearby in a parking garage with massive fines) and two new players whose characters weren't present thus far to describe what they saw en route. We used the two side rooms and the main game space to represent the cars and I set up the chairs accordingly.
The two new players were also to play taxi drivers. One was meant to be an overly exuberant ranty
driver who liked to honk the horn, and the other was slightly creepy. Finally one of the players decided his PC
would walk to the destination, because that's just how he rolled. He got to stand in the kitchen for a bit
before being paired with the taxi driver player (once the others had been
dropped off) who now played the role of a random drunk here to harass him.
The taxi cab including Seamus O'Baoill (Gangrel Ordo Dracul
and Kogaian), Siobhan O'Baoill (his childe) and Yzador (very old Mekhet from
the Circle of the Crone) was certainly amusing.
The cab driver could only see Siobhan because the other two were using
various obfuscating powers to be ignored in the back seat. At one point Siobhan whispers to the back
seat that she has no money and the cab driver near flips out until Yzador hands
her a fifty. The taxi driver gets given
the whole note. So yeah, it certainly
worked out to give the players a chance to define their characters all the
more.
Finally they head into Amity Fine's nightclub, music goes
on, and her player describes the club and the VIP section to people. We assign one room as a private meeting area
within the VIP area and the other room counts as "Everywhere Else"
outside the club. Having three rooms
really works out brilliantly as it's great to split people up though since we
use a private house the main area is just large enough to accommodate everyone.
I, as Lead GM, portray Amity Fine's simpering ghoul for a
bit and do a little bit of fetching here and there. One of the taxi driver players enters the
game pretty quickly after their arrival as her actual PC, Guilherma de
Miramont, is a local vampire who just happened to not be sucked off into the
One Shot session. The other taxi driver
player had to wait a bit, but not too long, as his PC was getting picked up
from the docks by Gary Dodd (a PC currently in the game). I sent them into the "Everywhere
Else" room for ten minutes to represent the car ride and give them a
chance to chat en route.
There was a third PC to be introduced in game but he wasn't
ready to join in as a player until about halfway through the game. That worked out well enough, though, as just
as the game was starting to slow down I got to dress up as a fave NPC from the
first campaign arc called Peter Walsh and haul in a staked vampire that he'd
fetched from inter-state. Staked
vampires from other cities certainly cause a bit of a splash and there was some
searching of his pockets and later some interrogations in a side room.
Walsh ended up owing a boon to Amity Fine for just dragging
in a random staked vampire unannounced.
He ended up owing another one when the staked vampire (called Thomas
McAllister) drank half a bottle of Lacrima without asking (vampire wine, costs
around $1000 due to rarity). There were
words exchanged between McAllister and Amity Fine, and finally he was kicked
from her club. That could have been an awkward
moment but Amity Fine's player needed to head off early so it ended up being a
very convenient excuse to leave.
Amity Fine ended up in the harpy role that session,
too. Vampires and their love of boons.
It's been a couple of months but the other major events that
happened included:
* Siobhan O'Baoill
got drunk on Lacrima after realising that she dumped her fiancé to protect him
after her Embrace (she has amnesia over the past couple years) and despite the
other fledglings trying to distract her, she slipped out and was followed by
Talitha Salvatore. She got spotted by a
cop (she has a police cover identity, night shifts, long story) who pulled up
onto the sidewalk and then they almost went out through one of the Shadow Walls
together in his car when a ghostly image of her sire, Seamus, flashed before
the car and she grabbed the wheel to swerve them out of the way. They then went to bust into the old Women's
& Children's Hospital where Talitha and Siobhan had once been held hostage
but their antics were stopped at the door by Seamus' arrival.
* Jonathon Williams
has no sire. In fact his creation just
after his possession by a Strix has left him a creepy Khaibit and with BP
2. His accidentally manifested some
shadows on a few occasions, creeping out the court.
* Attempts to call
out to other vampires and contacts in the court met with mixed success. I traded notes with FatherMother to represent
a texting palooza. Some folks just got
Message Bank.
* Many discussions
from those with history in the city (i.e. from the first campaign), those who
attended the one shot and knew about the votes, and those who had newly
arrived.
It was a pretty quiet first session (compared to the others)
but it worked out pretty nicely and gave people a good launching point.
Sunday, February 1, 2015
101 Vampire Session Based Aspirations
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| All good characters have their goals. |
So without further ado....
1. Get three people to agree with you on a contentious topic who normally wouldn't.
2. Cause someone you don't like to complain about you.
3. Cause an investigation to be mounted into another PC by <insert position>.
4. Earn a particular boon for services rendered.
5. Learn the personal specialties and areas of expertise for three PCs.
6. Hold a discussion on ways to gather herd or secure feeding grounds.
7. Get advice on building allies or grooming contacts.
8. Direct a conversation with three PCs toward different feeding styles / preferences.
9. Share funny anecdotes about feeding disasters you've had in the past.
10. Play a game of One Truth, Two Lies with at least two other PCs.
11. Sell / Buy a bottle of lacrima or flower of Demeter.
12. Discuss training techniques one can use with a ghoul.
13. Pickpocket another character, look at the items gathered and then return it.
14. Use one of your disciplines to learn something significant about three PCs.
15. Perform for the other players (i.e. lip sync to a song your character is singing).
16. Play a card game or board game with at least one other PC.
17. Read tarot convincingly for the other PCs.
18. Ask an older PC for a good anecdote about the olden days.
19. Gossip about a rival and tell a truth for every lie to make it more convincing.
20. Gossip about another PC's exploits or brag about your own.
21. Tell a few anecdotes about another time period / location your PC experienced.
22. Insult another clan or covenant or simply spread rumours about them.
23. Demonstrate your lack of understanding of certain modern technologies / customs.
24. Research a few weird historical facts and use them as discussion points.
25. Eavesdrop on a conversation, using disciplines or otherwise.
26. Provide security for an event and keep an eye out for trouble.
27. Bemoan some unpleasant experience you had the other night.
28. Blame someone else for something you did wrong.
29. Perform a test of skill in competition - i.e. boxing match or shooting gallery.
30. Discuss religion with another PC (Bonus Points if it's Lancea or Crone doctrine).
31. Swap a boon you have on one PC for a boon on another PC.
32. Spend a boon on a direct request.
33. Learn how many people in the court can use a particular discipline.
34. Learn who in the court has any interesting devotions and what they can do.
35. Request a particular purchase on the black market and see who can do it for you.
36. Lightly insult someone and get away with it.
37. Arrange a teacher for a particular discipline or devotion.
38. Sell your services - i.e. herd grooming or armour smithing.
39. Gauge another PC's opinions on human ghouls.
40. See who can help you with body disposal, just in case.
41. Sell or purchase suspicious ammunition, just in case.
42. Find out three things that irritate or pleases a particular PC.
43. Provide a gift in honour of another PC's achievement - or as an apology.
44. Learn a secret code with your coterie-mates and use it (i.e. fan language).
45. Excuse yourself to receive an important sounding phone call you prearranged.
46. Provide advice to a younger vampire - make it poignant and revealing.
47. Discuss a book, movie or play you liked / loathed with another PC.
48. Lobby for the right to have your own feeding grounds.
49. Convince your clan mates to listen and accept your opinion on something.
50. Accidentally reveal something another PC could use against you within their earshot.
51. Gain an apprentice or student.
52. Host a civic or religious ceremony and make it flashy (i.e. bring props).
53. Taunt an enemy into a frenzy.
54. Give an official speech or lecture on a particular topic.
55. Arrange to meet a PC at some event outside of the gathering.
56. Go for a walk with another PC so you can have some alone time.
57. Flirt with another PC (check if the player is okay with it first).
58. Create a rumour and see how far it spreads.
59. Locate an important piece of information for your research from another specialist.
60. Arrange for another specialist to look over your research and give a second opinion.
61. Request for another to use their contacts to get what you need to know.
62. Pitch your research / knowledge in a way that makes you look clever.
63. Come up with a plan and get people to agree with it.
64. Convince someone to use their allies to further your goals.
65. Gain status through convincing others to follow your orders through fear or respect.
66. Lose standing by disappointing / irritating a larger group of vampires.
67. Find an excuse to spend a lot of willpower - then portray feeling burnt out.
68. Role play the hell out of your Mask or Dirge to regain willpower.
69. Steal, purchase or otherwise gain access to an important game prop.
70. Gather interest in your prop item through an interesting story or truthful fact.
71. Gather interest in your prop item by hinting at its value then leaving it somewhere thievable.
72. Pointedly write notes in your journal or diary and see if anyone steals it.
73. Interview someone on a particular topic or, alternatively, take it upon yourself to educate them.
74. Convince someone to eavesdrop on another person for you.
75. Ask someone to dance or get someone drunk or high.
76. Try to tell a joke that gets a genuine laugh.
77. Commiserate with someone over a loss.
78. Scold someone for misbehavior or otherwise publicly ridicule them.
79. Lash out with the beast to put someone in a different mood to make things more interesting.
80. Bring a pet to the gathering (i.e. ghoul or snake) and use it for entertainment/espionage.
81. Publicly draw attention to your clan or covenant's accomplishments.
82. Use information or goad an action to put a wedge between two allies.
83. Convince the group (or the authorities) to let you host the next gathering.
84. Host the gathering and give it something unique - a location or event - to make it memorable.
85. Find an excuse to punish someone weaker than you are.
86. School someone on appropriate etiquette.
87. Play a small prank on someone you don't like.
88. Find a way to avoid a task set for you or get someone else to do it for you.
89. Bribe an official to get what you want.
90. Cause a scandal about another PC or pair of PCs.
91. Invite another supernatural or skillful mundane to the gathering.
92. Give (or gain) a one step blood bond.
93. Arrange for an adventurous scene with a few other PCs outside of the regular session.
94. Set up and perform an exorcism / interrogation during the main session.
95. Draw two other PCs into a plot-sensitive matter.
96. Cause another PC to act to protect you.
97. Find work / money or a position within the court.
98. Forge an alliance or trigger a rival / nemesis.
99. Do something mundane in-character, i.e. knit a scarf, embroider or doodle on a notepad.
100. Gather popular, or official, support for a particular decision.
101. Become prince or otherwise change the entire system of running the joint.
Naturally there are other sorts of aspirations that arise from the plot but these are more generic examples that can be contrived and invented by their players prior to the session. In other words, if the GM gives you a puzzle box that contains important plot information, then your goals may involve getting specialists to translate the information and popular or official support to actually open the damn thing.
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