All good characters have their goals. |
So without further ado....
1. Get three people to agree with you on a contentious topic who normally wouldn't.
2. Cause someone you don't like to complain about you.
3. Cause an investigation to be mounted into another PC by <insert position>.
4. Earn a particular boon for services rendered.
5. Learn the personal specialties and areas of expertise for three PCs.
6. Hold a discussion on ways to gather herd or secure feeding grounds.
7. Get advice on building allies or grooming contacts.
8. Direct a conversation with three PCs toward different feeding styles / preferences.
9. Share funny anecdotes about feeding disasters you've had in the past.
10. Play a game of One Truth, Two Lies with at least two other PCs.
11. Sell / Buy a bottle of lacrima or flower of Demeter.
12. Discuss training techniques one can use with a ghoul.
13. Pickpocket another character, look at the items gathered and then return it.
14. Use one of your disciplines to learn something significant about three PCs.
15. Perform for the other players (i.e. lip sync to a song your character is singing).
16. Play a card game or board game with at least one other PC.
17. Read tarot convincingly for the other PCs.
18. Ask an older PC for a good anecdote about the olden days.
19. Gossip about a rival and tell a truth for every lie to make it more convincing.
20. Gossip about another PC's exploits or brag about your own.
21. Tell a few anecdotes about another time period / location your PC experienced.
22. Insult another clan or covenant or simply spread rumours about them.
23. Demonstrate your lack of understanding of certain modern technologies / customs.
24. Research a few weird historical facts and use them as discussion points.
25. Eavesdrop on a conversation, using disciplines or otherwise.
26. Provide security for an event and keep an eye out for trouble.
27. Bemoan some unpleasant experience you had the other night.
28. Blame someone else for something you did wrong.
29. Perform a test of skill in competition - i.e. boxing match or shooting gallery.
30. Discuss religion with another PC (Bonus Points if it's Lancea or Crone doctrine).
31. Swap a boon you have on one PC for a boon on another PC.
32. Spend a boon on a direct request.
33. Learn how many people in the court can use a particular discipline.
34. Learn who in the court has any interesting devotions and what they can do.
35. Request a particular purchase on the black market and see who can do it for you.
36. Lightly insult someone and get away with it.
37. Arrange a teacher for a particular discipline or devotion.
38. Sell your services - i.e. herd grooming or armour smithing.
39. Gauge another PC's opinions on human ghouls.
40. See who can help you with body disposal, just in case.
41. Sell or purchase suspicious ammunition, just in case.
42. Find out three things that irritate or pleases a particular PC.
43. Provide a gift in honour of another PC's achievement - or as an apology.
44. Learn a secret code with your coterie-mates and use it (i.e. fan language).
45. Excuse yourself to receive an important sounding phone call you prearranged.
46. Provide advice to a younger vampire - make it poignant and revealing.
47. Discuss a book, movie or play you liked / loathed with another PC.
48. Lobby for the right to have your own feeding grounds.
49. Convince your clan mates to listen and accept your opinion on something.
50. Accidentally reveal something another PC could use against you within their earshot.
51. Gain an apprentice or student.
52. Host a civic or religious ceremony and make it flashy (i.e. bring props).
53. Taunt an enemy into a frenzy.
54. Give an official speech or lecture on a particular topic.
55. Arrange to meet a PC at some event outside of the gathering.
56. Go for a walk with another PC so you can have some alone time.
57. Flirt with another PC (check if the player is okay with it first).
58. Create a rumour and see how far it spreads.
59. Locate an important piece of information for your research from another specialist.
60. Arrange for another specialist to look over your research and give a second opinion.
61. Request for another to use their contacts to get what you need to know.
62. Pitch your research / knowledge in a way that makes you look clever.
63. Come up with a plan and get people to agree with it.
64. Convince someone to use their allies to further your goals.
65. Gain status through convincing others to follow your orders through fear or respect.
66. Lose standing by disappointing / irritating a larger group of vampires.
67. Find an excuse to spend a lot of willpower - then portray feeling burnt out.
68. Role play the hell out of your Mask or Dirge to regain willpower.
69. Steal, purchase or otherwise gain access to an important game prop.
70. Gather interest in your prop item through an interesting story or truthful fact.
71. Gather interest in your prop item by hinting at its value then leaving it somewhere thievable.
72. Pointedly write notes in your journal or diary and see if anyone steals it.
73. Interview someone on a particular topic or, alternatively, take it upon yourself to educate them.
74. Convince someone to eavesdrop on another person for you.
75. Ask someone to dance or get someone drunk or high.
76. Try to tell a joke that gets a genuine laugh.
77. Commiserate with someone over a loss.
78. Scold someone for misbehavior or otherwise publicly ridicule them.
79. Lash out with the beast to put someone in a different mood to make things more interesting.
80. Bring a pet to the gathering (i.e. ghoul or snake) and use it for entertainment/espionage.
81. Publicly draw attention to your clan or covenant's accomplishments.
82. Use information or goad an action to put a wedge between two allies.
83. Convince the group (or the authorities) to let you host the next gathering.
84. Host the gathering and give it something unique - a location or event - to make it memorable.
85. Find an excuse to punish someone weaker than you are.
86. School someone on appropriate etiquette.
87. Play a small prank on someone you don't like.
88. Find a way to avoid a task set for you or get someone else to do it for you.
89. Bribe an official to get what you want.
90. Cause a scandal about another PC or pair of PCs.
91. Invite another supernatural or skillful mundane to the gathering.
92. Give (or gain) a one step blood bond.
93. Arrange for an adventurous scene with a few other PCs outside of the regular session.
94. Set up and perform an exorcism / interrogation during the main session.
95. Draw two other PCs into a plot-sensitive matter.
96. Cause another PC to act to protect you.
97. Find work / money or a position within the court.
98. Forge an alliance or trigger a rival / nemesis.
99. Do something mundane in-character, i.e. knit a scarf, embroider or doodle on a notepad.
100. Gather popular, or official, support for a particular decision.
101. Become prince or otherwise change the entire system of running the joint.
Naturally there are other sorts of aspirations that arise from the plot but these are more generic examples that can be contrived and invented by their players prior to the session. In other words, if the GM gives you a puzzle box that contains important plot information, then your goals may involve getting specialists to translate the information and popular or official support to actually open the damn thing.