What is the Kogaian plotting now? |
Floor GM: Yours Truly.
Assistant GMs: A.L. and T.B.
This session was a smaller than usual one because the heat
kept several players indoors and the date just didn't worked out for a few of
them as well. That ended up working out
great, though, as it meant that those who were there were freed to investigate
a number of leads. It did make the game
more of a multi-form than a true LARP, but we used the space enough to keep it interesting.
Firstly we used the main space to represent the Ordo Dracul
haven as they meeted, greeted and mingled.
A few aspirations were met. A few
goals were put forward. Some of the
information from earlier downtimes including Siobhan O'Baoill's police report
on the missing folks from Delphin Island (prop) and Thomas McAllister's
investigations into the missing Invictus Duchess Alicia Brown was shared
around.
Folks decided to chase up on the break-and-entry into one of
Duchess Alicia Brown's old properties,
figuring it might also be a lead to a missing Ordo Dracul and the old human
confessor. They all piled into Professor
Jasmine Hadley's fancy large van and headed straight for the location which was
an old house used as storage facilities for a Historical Society.
McAllister and Talitha Salvatore busted in by themselves
(other players sat around the table to chat in the van) by avoiding the few
sensor lights and creeping in through the roof.
Once inside they found a stuffed eagle with a heartbeat (actually a
recording that can be automatically heard by vampires even if it's too quiet
for humans to notice) and a note written in dried blood. They also found a safe.
McAllister temporarily disabled the security systems and
everyone else came inside. Acute Senses
deduced which four numbers held the code: 1, 2, 7, 9. Doctor Jonathon Taylor correctly guessed it
was 1927, representing the year before his Other Version went insane. Inside the large and very thick safe sat a
magpie feather, small rose quartz, little device and two autopsy reports on a
pair of deaths that occurred over the past few months. I had props for all of these things, using
one of those little puzzles where you have to pull a little steel doodad from a
plastic casing just the right way. I
didn't have a prop for the safe or the bird, obviously. They gathered these up and left.
They chilled out for awhile, reading the props and looking
the items over. Dr. Jonathon Taylor got
the doodad out and found that the shorter point always pushed in the direction
of the nearest section of gloom, kind of like a weird compass. The gloom being like a darker overlay on
certain sections of the city. They now
had a map to compare it too (also a prop) which Guilherma de Miramont had put
together during the downtime period.
Conversation then turned toward a known werewolf pack who
work out of the Inferno Nightclub (which they own). They decided to head down there and leave
Seamus O'Baoill outside because he's too valuable (and because I needed the
A.L. who plays him and is my aGM to play an NPC).
I quickly re-set the room while they lurked in the corridor
and made their plans. I shoved the round
table out of the way and put chairs up against the counter in a make-shift
bar. I also put out a single chair which
A.L. covered in a red sheet to represent a kind of creepy throne thing. I acted out the bouncer as they arrived,
forcing Taylor to dump his loose blue shirt which was deemed too unfashionable,
and Siobhan O'Baoill flashed her badge with a demand to see the owners.
While Siobhan O'Baoill and Michael Norvichkov went to meet
Jeremy Dartmoor (played by A.L. who had quickly changed his outfit and was
sitting on the red chair), the other four went to the counter to talk to
another werewolf called Andy Curin who was currently tending the bar. Thomas McAllister remained in Obfuscate,
whispering tidbits to Dr. Taylor, Professor Hadley and Talitha Salvatore so
that they could ask the werewolf.
They learned some things but then on the way out they were
confronted by Sariah Dartmoor, who demanded they return to the VIP room for
further discussions. There was some
kowtowing on behalf of a few vampires, some posturing by a few others, and then
they finally left.
Siobhan lingered to ask Sariah a few more questions, and
when she followed the others, a fourth werewolf who was about to enter instead
lunged at her, got her in a pin, and demanded to know where Samantha Ehrenstein
(their missing human confessor) was.
Siobhan frenzied, there was a standoff, but Talitha's dominate and
Seamus' demands caused the werewolf to release Siobhan and chat in their van.
Finally they all got to leave and chat together. A few PCs remained to talk while the other
players headed off in a final meeting, and all in all, it was a good session.