A game of occult mystery and investigation.... |
Likely Plots for the First Season
Goals may include:
- Escape to the Ordo Dracul Chapter House with no casualties.
- Reinforce Chapter House defences and build new ones, where possible.
- Determine that no Kindred within the court are possessed by a Strix.
- Embrace new members of the Ordo Dracul or send messages to other cities for reinforcements.
- Locate any surviving courtiers from the other covenants.
- Transport resources (i.e. library dots) from other havens to the shared havens.
- Determine who among the Ordo Dracul will be prince, sheriff and temporary harpy.
- Determine mentor - student arrangements as necessary coils become all important.
- Determine access to resources, including declaration of what rooms are used for what.
- The true harpy will be revealed as the one other Kindred are willing to record their boons with.
- Obtain relics that might provide protection against the perils of the city.
- Send out foray teams to determine what said perils may actually be.
- Throw off an assault on the Chapter House.
- Locate valuable humans to ghoul to fulfil functions not yet met.
- Determine the rights and responsibilities of non-OD (without exiling their players from the game).
- Entrap a shadow entity and research banes upon it.