Wednesday, March 26, 2014

Starting Plots of a Potential Vampire Season

A game of occult mystery and investigation....
While the goals which become important will depend on player interests and character actions, I thought it might still be nice for potential players to know the sort of game they can expect, which can also guide them in character creation.  The last thing anyone wants is to wind up at a LARP with nothing to do.  So here are some potential goals for the twelve month vampire season.

Likely Plots for the First Season
Goals may include:
  • Escape to the Ordo Dracul Chapter House with no casualties.
  • Reinforce Chapter House defences and build new ones, where possible.
  • Determine that no Kindred within the court are possessed by a Strix.
  • Embrace new members of the Ordo Dracul or send messages to other cities for reinforcements.
  • Locate any surviving courtiers from the other covenants.
  • Transport resources (i.e. library dots) from other havens to the shared havens.
  • Determine who among the Ordo Dracul will be prince, sheriff and temporary harpy.
  • Determine mentor - student arrangements as necessary coils become all important.
  • Determine access to resources, including declaration of what rooms are used for what.
  • The true harpy will be revealed as the one other Kindred are willing to record their boons with.
  • Obtain relics that might provide protection against the perils of the city.
  • Send out foray teams to determine what said perils may actually be.
  • Throw off an assault on the Chapter House.
  • Locate valuable humans to ghoul to fulfil functions not yet met.
  • Determine the rights and responsibilities of non-OD (without exiling their players from the game).
  • Entrap a shadow entity and research banes upon it.

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